👧 今天是AIT程式少女特訓營第二天!學員們透過視訊與美國「天下無難事」實驗室創辦人米克·艾柏林學習交流,米克鼓勵這60位高中女生要繼續STEM教育相關課程和從事科技業,並運用科技來改變世界,將「不可能的事」變成「可能」。對學員們來說來說,學習Minecraft程式也是一種非常有趣且具有創意的體驗!讓我們拭目以待,看看他們明天的創意和設計出的遊戲!
另外,今天在程式少女特訓營的AI大挑戰課程中,女孩學員們見識到了人工智慧的先進應用案例,包括運用神經網絡技術,串聯30個核心處理器的超級電腦;使用深度學習技術的多個應用程式App - 可執行高階臉部與圖像辨識、驅動自動車駕駛,甚至輔助檢測心雜音,以利進一步的醫學分析和診斷。特別感謝東華大學吳建銘博士及其研究生團隊精心設計出這套有趣的課程內容,大大拓展了程式女孩們的視野!
👧Today is the second day of the 2020 Girls Tech Bootcamp! The campers started the day by interacting with Mick Ebeling via videoconference. Mick is the founder and CEO of the Not Impossible Foundation. He encouraged the campers to pursue STEM education and tech careers, use technology to change the world, and turn "impossible" into "possible". Learning coding with Minecraft also provide to be a very fun and creative experience for the campers! Let’s wait and see what games they are going to create tomorrow!
Also, at today’s Girls Tech Bootcamp, the AI Challenge exposed the participants to smart examples of cutting-edge AI applications: a Super 30 CPU Computer utilizing neural networks technology; fancy apps that use deep learning techniques to perform advanced facial/imagery recognitions, to realize autonomous driving of vehicles, and even to detect a heart murmur for further medical analysis and diagnosis. Special thanks to Dr. Wu Jiann-Ming and his team for the great design of this fun curriculum that really broadened the camp girls’ vision!#GirlsTechBootcamp #AIT程式少女特訓營 #AIChallenge
同時也有2部Youtube影片,追蹤數超過83萬的網紅serpentza,也在其Youtube影片中提到,China's most iconic gaming console is the "Red White Machine" otherwise known as a famiclone (knockoff NES or knockoff Famicom) the company that has b...
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imagery examples 在 serpentza Youtube 的最佳貼文
China's most iconic gaming console is the "Red White Machine" otherwise known as a famiclone (knockoff NES or knockoff Famicom) the company that has been producing them in China non-stop for 30 years has just released the 30th Anniversary version of their "Red White Machine", I got my hands on one and decided to talk about how gaming in China has always had a bit of a difficult history.
Video games in China is a massive industry and pastime that includes the production, sale, import/export, and playing of video games. China is the largest and highest grossing (revenues) video game market in the world, since 2015. The landscape of the topic is strongly shaped by China's average income level, rampant software piracy, and governmental measures to control game content and playing times. In 2011, China's PC game sector was worth $6 billion, the largest in the world. Arcade games are also a thriving industry in China. Console games were banned from the country in 2000, but the ban was lifted in July 2015.
In eSports, China has been the top country in terms of tournament winnings, possessing some of the world's best talents across video games.
The Special Administrative Regions of Hong Kong and Macau have unique legal and cultural environments, thus the information below does not apply in these two regions.
As with almost all mass media in the country, video games in China are subject to the policies of censorship in China.
Violating basic principles of the Constitution of the People's Republic of China
Threatening national unity, sovereignty and territorial integrity
Divulging state secrets
Threatening state security
Damaging national sovereignty
Disturbing social order
Infringing upon others' rights
On July 2015, the ban on video game consoles within the country was lifted. According to a statement from the country's Ministry of Culture, companies like Sony, Nintendo, and Microsoft — among others — will now be allowed to manufacture and sell video game consoles anywhere in the country.
Game consoles were first banned in 2000 due to fears that the devices — and the 3D worlds produced by them — had a negative effect on the mental and physical development of children. In 2015, China eased those restrictions by letting game console-makers operate in an experimental 11-square-mile area in Shanghai, known as the free trade zone.
The State General Administration of Press and Publication and anti-porn and illegal publication offices have also played a role in screening games.
Examples of banned games have included:
Hearts of Iron (for "distorting history and damaging China's sovereignty and territorial integrity")
I.G.I.-2: Covert Strike (for "intentionally blackening China and the Chinese army's image")
Command & Conquer: Generals - Zero Hour (for "smearing the image of China and the Chinese army")
Battlefield 4 (for "smearing the image of China and endangering national security")
In addition to banning games completely, several games have had their content screened to remove certain imagery deemed offensive or unfavorable. Common examples include skeletons or skulls being either fleshed out or removed entirely. Cases of which can be seen in Chinese versions of popular video games such as DOTA 2 and World of Warcraft.
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imagery examples 在 Kento Bento Youtube 的最讚貼文
Get ‘Asiany’ Merch at our new merch store!: https://standard.tv/kentobento
Support us on Patreon: https://patreon.com/kentobento
Flipping Up A Schoolgirl's Skirt By Running | Anime vs Reality: https://youtu.be/h4w5mUY9gQQ
6 PROVOCATIVE Japanese Trends on Social Media: https://youtu.be/OIgseSQnciU
5 EPIC Japanese Commercials Involving High School Girls: https://youtu.be/p84JKiBIRcU
Shots of Japanese Women's Thighs | Art or Soft Porn?: https://youtu.be/AxIuzVptWag
3 MOST POPULAR Japanese Romantic Gestures: https://youtu.be/Y9izbafHrlQ
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CAN YOU GET PERVERTED ANIME NOSEBLEEDS? (ANIME VS REALITY)
Nosebleeds from sexual arousal...
We’ve all seen those anime scenes where a guy catches a glimpse of a girl undressing, maybe she’s in a revealing outfit, or acting seductive to the guy. She could be flat out naked. And then suddenly blood shoots out of his nose!
A very iconic scene in Japanese anime and manga. Frequently used as a metaphor for sexual arousal. The nosebleeds can range from just a trickle, to full on fountain gushing. And in some cases, it even serves as a plot device, such as in Dragon Ball with Master Roshi.
Some say, it’s meant to be a powerful way to show the immediate change a person goes though when sexual arousal is induced. Others say it’s really more about the nervousness.
Then there’s the most obvious, an imagery for blood flow to the guy’s nether regions. And taking that one step further, the explosive, projectile nature of the nosebleed is said to be like an ejaculation!
There’s also the idea that the reason for the nosebleed metaphor is because you can’t show a boner in anime. So they had to get creative. Also one doesn’t even need to be capable of a boner to have pervy nosebleeds as some female anime characters also demonstrate this bloody trait.
Ok so, is this real? Does this happen to people in real life?
Shocking as it may be, it doesn’t seem to be backed by medical science. This probably only happens in the anime and manga world, although there are a few real life examples of this happening, but surely it’s just coincidence? Otherwise all late middle schools and high schools would be like a scene from Saw!
But how did pervy nose bleeds become a thing in Japan?
It’s actually existed for a while now. Manga artist Yasuji Tanioka is believed to be the first person to have introduced this nosebleed motif with his early 1970’s manga (Yasuji no Mettameta Gaki Dou Kouza). Subsequently, other Japanese artists liked the expression and began replicating it in their own works. And, we pretty much know where it went from there.
A bit of anime history to end things there.
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