What advice would you give other developers on ‘making it’ as an indie?
Think about what you’re going to build before you build it.
Your paint drying simulator might sound awesome to you and your mum but is there really a market for that?
Honestly, it’s the hardest thing that I have to say to other indies when I see their launches fail.
At the end of the day, the problem with a lot of them is that they created a game that wasn’t really designed with an audience in mind, so no one played it.
歸根究底,有很多的獨立團隊在製作一款遊戲的時候根本沒有思考過它們遊戲的受眾是誰,所以最後遊戲推出後自然沒有人去玩。
獨立開發團隊慎之慎之
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