Plus League
I want to first talk about why I love basketball and why all of us love basketball, whether playing it or watching people play.
I think beyond the team work, the leadership, the athleticism, I think it touches upon us something deeper.
And that is that people are equal and on the basketball court, and this game allows for us to be equal on the court.
It doesn’t matter if you’re aboriginal or if you’re local, it doesn’t matter if you’re rich or poor.
If you have a pair of sneakers you can go out and compete.
Work to get better, and understand your place within the context of team.
And so much of basketball teaches us about life. The game of life. How life works.
Show me how a person plays the game of basketball, and I’ll show you how they live, how they negotiate at work, and how they treat people, their friends and their family.
But today is about plus league and my friend and brother blackie.
My background is in venture capital. I primarily invest in Silicon Valley. And previously I was in HK working for Lee Kai Shing and his venture capital fund.
I got the chance to meet the best entrepreneurs in the world, including the founders of zoom which Horizons invested in back in 2015 I believe.
Blackie often jokes among us that he is from 體育班
He’s sort of making fun of himself as someone who is not good with books or academics, something Taiwan culture puts a huge premium on.
But in venture capital, in innovation and entrepreneurship, we talk a lot about what makes someone successful. often it’s not what university they went to.
There are so many difficulties in life to do something big and great, that the tests and university context doesn’t prepare you for.
what I’ve seen blackie do, is that he has the wisdom from the streets. He knows how to work with the corporate, the government, and also just the kid off the street with no background that just wants to play basketball and even the hater that continues to attack him on social media.
The other thing people ask me about what i see in an entrepreneur when i make a decision about investing or not, is what i call the persistence index.
I look at entrepreneur when they’re pitching this dream they have. And i ask myself, at what point, when the shit hits the fan, will this person give up.
I see blackie and the conviction in his eyes and the difficulties he faced in life. And i say to myself, I’m scared for whoever is trying to stop him because this guy will never give up.
This line 二十年磨一劍 means he’s worked for the past 20 years to do this.
I think all of us here that invested. Chris wang, sold his company to disney. Jameson, sold his company to facebook. Steve, who is not here, sold his company to google. Kai, sold his company to Activision all get really excited when we meet an entrepreneur that can execute, that has deep domain knowledge, and finally, has the opportunity to go beyond Taiwan.
Taiwan has so many things to share to this world. And watching blackie how he works with people from corporate, to government, and also through his experience at ABL able to work with people from other countries, show how much of a team player he is on both the basketball court and also in the game of life.
I’m excited to be a part of this journey. I think there will be many difficulties ahead. But Blackie has this cross tattooed on his leg, which means he’s ready for a lot of suffering and challenges ahead. And while he faces these challenges ahead, I’ll be right there with him on this road.
Thank you. Phil Chen P.League+ #是時候了
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how to play zoom game 在 เกมถูกบอกด้วย v.2 Facebook 的最佳解答
[News] ผู้กำกับยืนยัน Ghost of Tsushima มีแผนที่ขนาด "มหึมา" แต่ "ไม่ว่างเปล่า" และเป็น "เกมยาก"
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ทาง IGN ได้นั่งจับเข่าคุยกับ Nate Fox ผู้กำกับ Ghost of Tsushima และได้พูดคุยทั้งในสิ่งที่เราได้เห็นและไม่ได้เห็นในวิดีโอตัวอย่างเกมเพลย์ 18 นาทีช่วง State of Play เมื่อสัปดาห์ที่แล้ว ในหลายๆ เรื่อง ดังนี้
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- เรื่องราวและสไตล์การต่อสู้ของ Jin Sakai ...
Continue Reading[News] Director confirms ghost of tsushima has a " HUGE " size map but " not empty " and " difficult game
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IGN has been sitting on the knee and talking to Nate Fox Director Ghost of tsushima and talked about what we saw and didn't see in the 18-minute game trailer last week's state of play in many things as follows.
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- Jin Sakai's fight story and style
Ghost of tsushima is an exploration and pursuing curiosity as jin sakai, the main character in the game wanted to do by Jin, grew up on tsushima island as a samurai trained to fight with sword from a young age, then mongol invaded the island. Tsushima Samurai is almost all wiped out. He is 1 of the survivors who have already used his skills. Know the fact that samurai cannot fight Mongol, so he has to find another way to struggle and this will be a major part of you as Players, how can you win if just a sword is not enough and that's what you will find a way and try to do in battle.
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- you can finish the game by playing samurai style.
You will start the game with an expert sword. You will feel it is your duty to protect this island and that will never change. But the deeper the game tells, the more you become an honorable ghost and with your chosen skills. You will get the right style of playing with you and can finish this game as a samurai too. If you want, 2 game developers can do it successfully.
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Even though you can fight honorable as a samurai from beginning to end, this is a huge challenge. As it says mongol is a strong force and wipe out many samurai before seeing you, so jin must find a way. Other and inevitable to become ghost to protect and help people on ghost island will be more role characters. Because intruders are afraid of Native villagers also affectionate as protectors. As players, you get to decide that ghost of How do you develop and what skills to wear and upgrade your armor? So we can adjust the character very freely.
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Meanwhile, Jin is trained to be a samurai and doesn't forget his skills, so he has both samurai fighting skills while doing better when ghost. You can switch the 2 styles you want throughout the game. Which you will start with great sword skills and it will never disappear. But the more you play, the more you will gain reputation and skill as ghost.
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In the plot, jin becomes ghost is difficult for him because ghost's fighting style is not bushido way. Although he holds on to samurai, he needs to leave some ideas taught to become ghost and protect. The hometown which Mr. Fox says doesn't want to spoil much, but what I can say now is jin has to sacrifice something personal to do the right thing for the people on the island.
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- fighting is very difficult.
Although we have seen video games, state of play show the enemy chopping at ign thinks the players who play this game is already highly skilled and real play is much harder for us, which fox itself. Agree.
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" we're trying to create a game based on that feeling, so just 2 swinging swinging from the enemy can kill you. The game will be very challenging. We have 3 short words to describe the fight. In this game is mud, blood, and iron. We admire the deadly of the power of samurai sword. We've watched samurai movies. So the idea that only 1 teeth can be extinguished and it will be integrated. Of fighting in this game. Of course, Mongol fall in battle is difficult, but it's a challenge that makes it really feel death and rewarded as a win. You can't just run to camp and fight 5 enemies at once. Only because you will be lynched to death "
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- I wish we could show the sword fight during state of play.
Fighting and winning is not easy, and you may have to break everything you have to win. and the most important thing is play smart. Sucker Punch wants to exalt this from the old samurai movie by presenting one-on-on-one swordsman. It's going to be very challenging.
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" one thing we didn't show during the state of play, which I think now I think we should do is that the game has a feature to fight with swords. It's a classic for samurai. These battles will be very difficult and will be driven by personality to End the cool fight. Looks like the movie as we can. You need to learn opponents and understand how they will attack if they want to win "
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- Tsushima Island
The question that comes up in ign's head when watching the latest state of play is how big will the game world be and how to see life in the game, which developers have a lot of exploration means we must have a world. In a game worth exploring and rewarding curiosity, which looks like sucker punch himself thinks so. An Island with a wide range of bioecological and sub-Missions, including goals that come up just you explore and at us. Seeing the state of play is the only crescent, which is a simple sub-mission at the start of the game and ign is afraid that enemy camp invasion will become a heavy focus in the game.
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" what you see in the video presentation is just some side action in the game. It's not even part of the plot. The plan to have mongols everywhere and the main part will be jin's change from samurai to ghost next to the plot. Met people trying to survive this game world with a broken story apart from the main plot. That's what's what's made into a game "
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" by not playing with Jin's plot and following your curiosity, you will be stronger than just playing along jin's plot. But more important is that you will get more interesting and varied experiences than it has stories and Hidden items and can get those things from going after doubt. This is why we don't put markers on the game map. We want you to be fascinated in tsushima that when you head to your hill. To hear the birds immediately. Maybe I'll chase that voice instead of just wandering from one thing to the next and we want you to have the tools and freedom to do that
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- the map we show in state of play is the only part that gets zoomed very close.
" the map we show during state of play is a very close zoom map fox explains that's just a small part of the start area and the actual map of the game is huge which fox says. That's the biggest map as sucker punch Been done and so much variety
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" Tsushima Island is covered in life that you can find in Japan's main island, from snow mountains to bamboo forests to waterfalls and pastures have everything in it but although the game maps are huge, sucker Punch is sure it doesn't feel empty
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" we want enough content to excite players. We don't want to make a huge map. There's nothing in it, so it will be full of people, plot items to explore
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Ghost of tsushima will officially be available on 17th. July This on Playstation 4
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Source: https://nordic.ign.com/ghost-of-tsushima-ps4/36560/preview/ghost-of-tsushima-game-director-says-combat-is-very-challenging-interview
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