⛔ LUYỆN READING NÀO ⛔
THE IMPORTANCE OF CHILDREN'S PLAY
Brick by brick, six-year-old Alice is building a magical kingdom. Imagining fairy-tale turrets and fire-breathing dragons, wicked witches and gallant heroes, she's creating an enchanting world. Although she isn't aware of it, this fantasy is helping her take her first steps towards her capacity for creativity and so it will have important repercussions in her adult life.
Minutes later, Alice has abandoned the kingdom in favour of playing schools with her younger brother. When she bosses him around as his 'teacher', she's practising how to regulate her emotions through pretence. Later on, when they tire of this and settle down with a board game, she's learning about the need to follow rules and take turns with a partner.
'Play in all its rich variety is one of the highest achievements of the human species,' says Dr David Whitebread from the Faculty of Education at the University of Cambridge, UK. 'It underpins how we develop as intellectual, problem-solving adults and is crucial to our success as a highly adaptable species.'
Recognising the importance of play is not new: over two millennia ago, the Greek philosopher Plato extolled its virtues as a means of developing skills for adult life, and ideas about play-based learning have been developing since the 19th century.
But we live in changing times, and Whitebread is mindful of a worldwide decline in play, pointing out that over half the people in the world now live in cities. 'The opportunities for free play, which I experienced almost every day of my childhood, are becoming increasingly scarce,' he says. Outdoor play is curtailed by perceptions of risk to do with traffic, as well as parents' increased wish to protect their children from being the victims of crime, and by the emphasis on 'earlier is better' which is leading to greater competition in academic learning and schools.
International bodies like the United Nations and the European Union have begun to develop policies concerned with children's right to play, and to consider implications for leisure facilities and educational programmes. But what they often lack is the evidence to base policies on.
'The type of play we are interested in is child-initiated, spontaneous and unpredictable- but, as soon as you ask a five-year-old "to play", then you as the researcher have intervened,' explains Dr Sara Baker. 'And we want to know what the long-term impact of play is. It's a real challenge.'
Dr Jenny Gibson agrees, pointing out that although some of the steps in the puzzle of how and why play is important have been looked at, there is very little data on the impact it has on the child's later life.
Now, thanks to the university's new Centre for Research on Play in Education, Development and Learning (PEDAL), Whitebread, Baker, Gibson and a team of researchers hope to provide evidence on the role played by play in how a child develops.
'A strong possibility is that play supports the early development of children's self-control,' explains Baker. 'This is our ability to develop awareness of our own thinking processes - it influences how effectively we go about undertaking challenging activities.'
In a study carried out by Baker with toddlers and young pre-schoolers, she found that children with greater self-control solved problems more quickly when exploring an unfamiliar set-up requiring scientific reasoning. 'This sort of evidence makes us think that giving children the chance to play will make them more successful problem-solvers in the long run.'
If playful experiences do facilitate this aspect of development, say the researchers, it could be extremely significant for educational practices, because the ability to self-regulate has been shown to be a key predictor of academic performance.
Gibson adds: 'Playful behaviour is also an important indicator of healthy social and emotional development. In my previous research, I investigated how observing children at play can�give us important clues about their well-being and can even be useful in the diagnosis of neurodevelopmental disorders like autism.'
Whitebread's recent research has involved developing a play-based approach to supporting children's writing. 'Many primary school children find writing difficult, but we showed in a previous study that a playful stimulus was far more effective than an instructional one.' Children wrote longer and better-structured stories when they first played with dolls representing characters in the story. In the latest study, children first created their story with Lego*, with similar results. 'Many teachers commented that they had always previously had children saying they didn't know what to write about. With the Lego building, however, not a single child said this through the whole year of the project.'
Whitebread, who directs PEDAL, trained as a primary school teacher in the early 1970s, when, as he describes, 'the teaching of young children was largely a quiet backwater, untroubled by any serious intellectual debate or controversy.' Now, the landscape is very different, with hotly debated topics such as school starting age.
'Somehow the importance of play has been lost in recent decades. It's regarded as something trivial, or even as something negative that contrasts with "work". Let's not lose sight of its benefits, and the fundamental contributions it makes to human achievements in the arts, sciences and technology. Let's make sure children have a rich diet of play experiences.'
⛔ CÂU HỎI:
Do the following statements agree with the information given in Reading Passage 1?
In boxes 9-13 on your answer sheet, write
TRUE if the statement agrees with the information
FALSE if the statement contradicts the information
NOT GIVEN if there is no information on this
1. Children with good self-control are known to be likely to do well at school later on.
2. The way a child plays may provide information about possible medical problems.
3. Playing with dolls was found to benefit girls’ writing more than boys’ writing.
4. Children had problems thinking up ideas when they first created the story with Lego.
5. People nowadays regard children’s play as less significant than they did in the past.
(Trích Cam 14)
⛔ HIGHLIGHT TỪ VỰNG
Possibility (n): Khả năng
Self-control (n): Tự kiểm soát
Toddler (n): Trẻ mới biết đi
Pre-schooler (n): Trẻ nhỏ tuổi
Unfamiliar (adj): Không quen thuộc
Facilitate (v): Tạo điều kiện cho
Diagnosis (n): Chẩn đoán
Autism (n): Tự kỷ
Approach (n): Phương pháp
Stimulus (n): Sự kích thích
Serious (adj): Nghiêm túc
Debate (v): Tranh luận
Trivial (adj): Tầm thường
Fundamental (adj): Cơ bản
Contribution (n): Sự đóng góp
Các bạn làm đề nhé, cô chia sẻ đáp án dưới cmt nha!
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primary technology skills 在 Lim Peifen Facebook 的最佳貼文
I'm writing this because I want to remind myself not to conform and forget. Not before I figure out why.
In our bid to become a smart nation, are we inadvertently forgoing some wisdom and intelligence?
As a parent, I'm concerned about the cashless system that is reportedly going to be implemented in primary schools.
I'm all for embracing new technology that will boost the economy, bring about convenience and perhaps reduce waste, but I can't help feeling we may be skipping some important steps.
Back in primary school, I remember learning about the value of money and how to spend wisely, by planning my expenditure at the start of every school week when my parents handed me the week's allowance. It was important for me to see the notes and coins, to count them every day, because the physical presence of cash reminded me of how much or how little I actually had.
I also experienced first-hand the benefits of being thrifty when I tried my best to save up, one coin a day, for an idol's latest cassette tape album or a best friend's present. The sound of a dropping coin hitting the top of the heap that's rising every day. The satisfaction in that weighted knowledge that my goal is within reach.
I kept a little purse in my bag for my daily allowance, making sure I kept it carefully and never lost it. I understood responsibility: if I lost it, I would have no money left for the day. If I lost it, my parents would be upset. I bore my little responsibility to the best of my ability, and when I failed, I tasted the consequence.
I picked up social skills by communicating with the aunties and uncles who manned the different stalls in the school canteen. Most of the time our conversation would involve Aunty or Uncle telling me the price of my purchase, and while I struggled with my coins and notes, as long as I remembered to be polite and smile, Uncle or Aunty would wait patiently and praise me for finally getting it right, or kindly correct me if I paid the wrong amount.
I can go on. But, what do I know. I'm just an old-fashioned cynic who's stuck in a rut.
Maybe someone can explain to me the reason behind all the haste. The haste to make our kids adults before they have time to be kids. The rush to make them so technologically advanced before they even grasp values that will actually help them use technology sensibly and ethically in future. The educational value in replacing face-to-face physical transactions with human-to-machine cashless payments.
Do enlighten me, so I can be better prepared to explain to Luke when he asks.
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primary technology skills 在 Appgame TH Youtube 的精選貼文
Afterpulse Preview Trailer by Gamevil & Digital Legends Ent. (iOS / Android)
The Pulse has changed everything. The balance of power is unstable. World leaders are deploying elite squads and the time has come for you to enter the fray. Will you restore peace or ignite the largest world armed conflict in history?
THE SHOOTER
Afterpulse is the next generation of online mobile shooters, perfectly designed for iOS. Every detail has been especially designed to take advantage of the mobile platform, capturing the essence of the console shooter. The result is over hundreds of hours of fun and intense gameplay powered by ultra-smooth and fully customizable touchscreen controls.
BECOME THE SOLDIER YOU WANT TO BE
⋆ Personalize your headgear, full body armor, equipment, and grenades or other advanced devices
⋆ Unleash your full potential. Power up, combine, and evolve 35 primary and secondary weapons with limitless possibilities
⋆ Choose your own battle style: Handgun, Shotgun, Assault, SMG, LMG, Sniper, Rockets
⋆ Show off your prestige and experience with Veteran Series weapons
⋆ Master your tactics and skills in Training mode
TOP-NOTCH MULTIPLAYER
⋆ Enter the fray with players using enhanced online matchmaking
⋆ Dive into free-for-all battles and conquer the enemy in 8-player Team Deathmatch
⋆ Jump into photorealistic urban environments with intense close quarters combat
⋆ Detect and destroy enemies on the field with tactical gadgets
CONSOLE-QUALITY FEATURES
⋆ AAA console-quality photorealistic third-person shooter
⋆ Tailor made for Metal and 64 bit
⋆ Full physically based deferred render, HDR post processing, real-time high quality shadows
⋆ Realistic skeletal animations and physics with ragdolls
⋆ PVP online matches with dedicated zone server technology for optimal player experience
OTHERS
Internet connection is required to play
Universal App and requires iOS 8.4 or later
Compatible with iPhone 5S/6/6 Plus, iPad Mini Retina, iPad Air/2
Free to play, In-app purchases optional. Seek bill payer’s permission.
**********************************************
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primary technology skills 在 ICT with Mr P: 5 Top Tech Tools for Every Primary Classroom 的推薦與評價
Mr P will be sharing some of his favourite tech tools to use in the classroom to support children with their learning across the curriculum. ... <看更多>