How Big Is Amazon, Really?
By Shira Ovide
I’m fond of ( ) repeating a shopping statistic ( ) that often surprises people. In the United States — even during the pandemic — only about $14 out of each $100 worth of stuff we buy is spent online. Amazon is responsible for roughly $5 of that.
So is Amazon a giant that dominates ( ) our internet spending or a blip ( ) in America’s shopping universe? It depends on how you look at the numbers. Amazon is huge in internet sales, but puny ( ) relative to all the goods Americans buy.
Our perception ( ) of Amazon’s size influences how the public and policymakers think about the company. And yet while the company’s share of spending matters, it also doesn’t tell us everything.
Permit me to get a little nerdy ( ) about numbers. Without a doubt, Amazon is the king of online shopping in the United States. Research firm eMarketer estimated that Amazon will be responsible for more than 40% of Americans’ e-commerce spending this year. The second-largest internet store, Walmart, is far behind at about 7%.
Back to my point, though, that internet shopping remains relatively ( ) small. The picture is a little different depending on how you count.
U.S. government data on online shopping plus those eMarketer estimates ( ) put Amazon at about 5% of all U.S. retail sales.
(And there’s a wrinkle ( ): A trade group for retailers recently told me that there could be inaccuracies in the government counting of shopping that blurs ( ) the line between stores and online, such as picking up online orders in person.)
Data can be a weapon. Amazon often uses a version of the 5% sales figure to counter ( ) critics who say the company is too big and powerful. But government investigations into big technology companies are looking at the behavior of Big Tech, not just their size. They’re trying to answer whether companies abuse their power to get advantages over competitors and hurt us.
Amazon has had a profound ( ) influence on people’s behavior, the strategies of entire industries and our communities no matter what the numbers say.
What we’re seeing in real life from Amazon and beyond are big ripple effects ( ) from a small market share.
So, is Amazon big? Yes and also no. And the reality is that no matter what the numbers say, Amazon commands ( ) the attention of people, other companies and governments because it’s influential in reshaping the world.
亞馬遜到底算不算大?
我喜歡重述一個常讓人吃驚的購物統計數字。在美國,即便是疫情期間,我們每購買100美元商品,僅14美元是在網上消費,其中亞馬遜約占了5美元。
所以,亞馬遜究竟是主宰我們網路消費的巨人,還是美國購物世界乍現的一個小光點呢?端視你如何看待這些數字。亞馬遜網路銷售金額龐大,但跟美國人總體商品購買額相比卻微不足道。
我們對亞馬遜規模的感受,影響著民眾和決策者對該公司的看法。然而,該公司在消費者支出中所占比率固然重要,卻並不代表一切。
且容我在數字上再多著墨些。無疑地,亞馬遜是美國網路購物之王。研究公司eMarketer估計,亞馬遜將占今年美國民眾電子商務支出的40%以上。第二大網路商店沃爾瑪則以7%左右遠遠落後。
不過,回到我原先談到的重點,網路購物規模仍相對較小。隨著計算方式的不同,情況也會有些差異。
根據美國政府有關網路購物的數據及eMarketer的估計,亞馬遜約占美國零售總額的5%。
(還有一個小問題是,一個零售業的同業組織日前告訴我,政府對購物數字的統計可能不準確,因為模糊了實體商店和網路商店的界限,例如在網路下單卻親赴實體商店取貨。)
數據可以是一種武器。亞馬遜經常用5%的銷售比率來反駁那些認為該公司太強大的批評者,但政府對大型科技公司的調查不僅關注其規模,還關注行為。他們正嘗試查明這些公司是否濫用權力來獲得超越競爭對手的優勢,並對我們造成傷害。
無論這些數字代表什麼,亞馬遜對人們的行為、各種產業的整體策略,以及我們的社群,都有著深遠影響。
我們在現實生活中從亞馬遜及其他公司身上看到的是,來自低市占率的巨大連漪效應。
那麼,亞馬遜很大嗎?是,也不是。現實的情況是,不管這些數字代表什麼,亞馬遜都吸引著人們、其他企業和政府的注意,因為它在重塑這世界上具有影響力。
#高雄人 #學習英文 請找 #多益達人林立英文
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#國立大學外國語文學系講師
同時也有5部Youtube影片,追蹤數超過3萬的網紅七王,也在其Youtube影片中提到,Magical Chase[a] is a 1991 horizontally scrolling shooter video game developed by Quest and published by Palsoft and Turbo Technologies Inc. for the T...
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#地圖投影 #國際關係 #臺灣國防
亞洲衝突熱點,飛彈射程
蘋果日報:反制犯台 我祕密研發增程武力
(2021年02月18日報導,頭版頭條)
國防部密令中山科學研究院,對我武器進行增程研發,包括「雷霆2000多管火箭系統」從45公里增至300公里,及能重創共軍機場的「萬劍彈」由200公里增至400公里,強化打擊解放軍本土戰力。軍事專家建議,也應強化對沿海共軍攻擊武器密度,嚇阻犯台。
國軍具1000公里以上射程飛彈中,已量產的雄二E巡弋飛彈,射程也已經由600公里提升至1000公里,上海、武漢都在攻擊範圍內;正進行戰術測評的戟鋒中程地對地飛彈,射程也超過1000公里。已小批量部署的地對地「雲峰中程飛彈」,射程更可達2000公里,北京市也在打擊範圍。
揭仲並提醒國防部,共軍犯台最先鋒是「網路資電」,以軟殺的方式癱瘓國軍戰力,但國軍作戰計劃仍是以遭受共軍第一擊後才能全力反擊;不過,在網路資電作戰上卻根本看不出實體戰爭的情況下,國防部應重新研訂網路資電作戰「第一擊」定義,並展開有效反制共軍的網路戰。
紐約時報:亞洲八個國家擁有的飛彈射程範圍
(2018年02月07日的報導資料)
https://www.nytimes.com/interactive/2018/02/07/world/asia/north-korea-missile-proliferation-range-intercontinental-iran-pakistan-india.html
Many of the countries that have heavily invested in missiles over the last two decades are in well-known hotspots in Asia and the Middle East. Their maximum ranges are overlaid on the map below.
Countries investing in missiles are often trying to deter regional adversaries. But the effects of this arms race ripple across the globe.
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Magical Chase[a] is a 1991 horizontally scrolling shooter video game developed by Quest and published by Palsoft and Turbo Technologies Inc. for the TurboGrafx-16. The game stars a young witch apprentice named Ripple, who broke a promise to her teacher by accidentally releasing six demons from a forbidden book, joined by her star companions Topsy and Turvy on a quest to catch and seal the demons back into the book.
Magical Chase was created by most of the same team at Quest that would go on to work on Ogre Battle, Tactics Ogre and Final Fantasy Tactics. The game was released in Japan in 1991 amid Palsoft's closure, resulting in a low print run before being re-released by Japanese magazine PC Engine Fan via mail order. It was graphically altered for its late 1993 North American release at the end of the TurboGrafx-16's lifecycle. It is considered by gaming journalists as one of the rarest, most valuable and sought-after TurboGrafx titles.
Magical Chase was met with positive reception from critics since its initial launch; it was praised for its colorful cartoon-like presentation, graphical effects, lack of slowdown, sound and gameplay. Retrospective commentary has been positive, with praise given to the use of parallax scrolling that pushed the TurboGrafx-16 to its limits. It was ported to Microsoft Windows in 1998 and Game Boy Color in 2000.
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