But both are recognizable as retro game music. 16-bit consoles were able to produce more lush timbres, and the SEGA Genesis/Megadrive in ... ... <看更多>
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But both are recognizable as retro game music. 16-bit consoles were able to produce more lush timbres, and the SEGA Genesis/Megadrive in ... ... <看更多>
Higher sample rates are accepted but not required (for example, 48kHz or 96kHz). Bit depth, 24-bit recommended, 16-bit acceptable. Channels, 2 (stereo) ... ... <看更多>
If your tasks are slower you can interleave the music a bit more loop:handle input play sound (~10ms) handle game logic play sound (~10ms) ... ... <看更多>